Current Unit: 01
A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 1 | Date: 2013-02-28 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 2 | Date: 2013-03-07 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 3 | Date: 2013-03-14 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 4 | Date: 2013-03-28 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 5 | Date: 2013-04-04 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 6 | Date: 2013-04-11 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 7 | Date: 2013-04-18 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 8 | Date: 2013-04-25 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 9 | Date: 2013-05-02 | |||||||||
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A newsletter published by http://technology.beyondmarrs.com/flash/ to help students succeed! | |||||||||
Course: IT373 Introduction to Multimedia Using Adobe Flash | Vol: 1301C | Issue: 10 | Date: 2013-05-09 | |||||||||
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The seminar recording covering the following topics is here http://khe2.adobeconnect.com/p75e5enncl4/
The seminar recording covering the following topics is here http://khe2.adobeconnect.com/p2614kbkzzk/
The seminar recording covering the following topics is here http://khe2.adobeconnect.com/p5stwz6ded4/
In this week's Seminar session, we will discuss the following:
In this week's Seminar session, we will discuss applying Actionscript 3.0 to your files to enable navigation on timeline.
In this week's Seminar session, we will discuss:
This week's Seminar session will cover:
In this week's Seminar session, we will discuss:
Create a homepage for this course. This will be the showcase of your class projects. It will also include a visual of your project which will act as a link to the working project. At this point you are building only the structure with ‘placeholders’ for the upcoming projects.
Create an HTML page using the following criteria
Be sure to refer to the rubrics for details on what's expected to earn full points!
This project uses skills covered in the Textbook as well as the Adobe Videos. Be sure to have watched them before beginning the project.
You are going to create a flash file with 3 symbols and some simple ActionScript to create dynamic content. You will test the movie and publish it to your website.
Your Flash file library should have 3 items, 2 movie clips and 1 button. The naming convention should clearly identify the content of the item. The timeline should have appropriate names on the layers. Text should be readable but not too large for the size of the site.
Be sure to refer to the rubrics for details on what's expected to earn full points!
This project will have you create a simple game based on randomization. You are not required to ‘keep score’ but if you are very motivated, this could be something to try!
The Game file will be named Lastname3.fla. The stage may be ‘any size’ that you choose.
You may use any color, texture or image for the background layer of the movie.
Create the following Objects in the Library
Add the ActionScript to the Actions layer of your movie to do the following:
Your working Target Game should reflect good color, design and planning. The Random locations should be tested thoroughly to be sure objects appear fully on stage and that the test of the location works correctly.
Post your completed Flash Movie to the Kaplan Web Server. Be sure to link the movie to your homepage. In the dropbox, upload the FLA file and the URL to your completed work on the server.
Be sure to refer to the rubrics for details on what's expected to earn full points!
You are going use your mathematical skills to design a shape that can be drawn using the Flash AS3.0 drawing methods. Suggested shapes to create might be a Star, Pentagon, or Triangle (do not create a ellipse, oval, circle, rectangle or square). Before beginning, you will create a sketch to determine the x and y coordinates of the drawing. The resulting object will be constructed using an external AS Class file. Your program will then use the class to create instances of the shape.
Create a word document to describe the shape you have chosen. Use the Drawing Tools in word to roughly create a sketch of your plan for the shape. Explain the steps (including the coordinates and methods) that you will need to create the shape, add the fill and allow for sizing. Remember the X and Y origins are in the top left when using Flash. You should examine the Flash Graphics Documentation under the Discussion Board.
Using Fireworks, Photoshop, or graph paper (50 x50 or smaller) or other drawing tool/program, create a sketch of the shape. This will help you to determine the x and y coordinates. If possible, attach this sketch to the document you will submit.
An extra challenge would have you add text or color to the shape. It is not required.
Create an external AS Class file named to identify the shape. Remember that the File name must match the Class name. Using the drawing methods, create the shape. If the shape is a closed shape it may be ‘filled’ with a color (optional).
The class should allow the user to modify the width and height of shape they are requesting.
Create an FLA file that creates 3 instances of various sizes of this shape and places them at the following X and Y coordinates:
Using the file named Unit4Gel.fla, in Doc Sharing, you will create a mechanism to display the user’s percentage of progress or score percentage.
Calculate and display an accurate progress percentage or a score percentage based on user responses. totalScore , totalPossible and totalQuestionsCompleted variables are created, with the value of
zero.
The project this week will have 3 components.
One example of these objects could be a Rabbit (Good Guy) a Fox (Bad Guy) and a Carrot(the Reward). Use your imagination to come up with a more creative set of characters!
The user is challenged to get the Good Guy to the Reward without encountering the Bad Guy. The Reward and the Bad Guy move randomly and thus are unpredictable. If the Good Guy encounters the Bad Guy the user has lost.
The development of this project will be done in 2 phases. The timers and object tweening will be done this week. The items for next week will be described, but are not necessary to be implemented this week.
All placements, animations, timers and movement must be done using Action Script.
Create a game with multiple timers and objects. Check to see if the user has successfully dragged the main character to the reward area on the game board. All actions should be tweened to show smooth movements.
You are to continue the implementation of your game started in Unit 6.
In this unit you will allow the user to control his interaction with the game board pieces. Additionally you should put some instructions for the user on the Start page, and remove them when the game has begun. At the conclusion of the game you may choose to display additional game information and a play again message to the user.
Your game board should have moving pieces, and a timer to determine the end of the game. You will add the following functionality:
You will create a game surface with the title of the game shown at the top of the stage. There should be a visible deck of cards (simply show one back of a card) on one side of the stage. A button with the word “Deal” will be present also. When the user chooses to deal a game, your program will select the number of cards needed to be dealt for 2 or more players. The cards should show „face up‟ so that you can see what cards were dealt. (If your game requires „face down‟ cards, you should „show‟ what the card image is, but indicate it is face down using a textfield or the „back‟ of a card nearby, but not hiding the card face.)
Your game design was presented in Unit 5. During the past month you were to be developing the game for an initial release. This game may not have all the features you would like, but it should function in a prototype manner. That is there should be an example of how the play will take place, even though the many levels or features are not completed.
Your game must include: